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cd40b79306
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12
shaders/cubes.frag.glsl
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shaders/cubes.frag.glsl
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#version 450
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layout(location = 0) out vec4 out_color;
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layout(set = 3, binding = 0) uniform FragmentUniforms {
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mat4 u_mvp;
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vec4 u_color;
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};
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void main() {
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out_color = u_color;
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}
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shaders/cubes.frag.spv
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shaders/cubes.frag.spv
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shaders/cubes.vert.glsl
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shaders/cubes.vert.glsl
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#version 450
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layout(location = 0) in vec3 a_pos;
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layout(set = 1, binding = 0) uniform VertexUniforms {
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mat4 u_mvp;
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vec4 u_color;
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};
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void main() {
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gl_Position = u_mvp * vec4(a_pos, 1.0);
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}
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shaders/cubes.vert.spv
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shaders/cubes.vert.spv
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