12 lines
191 B
GLSL
12 lines
191 B
GLSL
#version 450
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layout(location = 0) out vec4 out_color;
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layout(set = 3, binding = 0) uniform FragmentUniforms {
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mat4 u_mvp;
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vec4 u_color;
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};
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void main() {
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out_color = u_color;
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}
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