221 lines
7.8 KiB
Go
221 lines
7.8 KiB
Go
package engine
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import "testing"
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func TestStartReinitializesEndedGameWithSamePlayers(t *testing.T) {
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g, err := NewGame("room-1", DefaultScript)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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if err := g.AddPlayer("p1", "Alice"); err != nil {
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t.Fatalf("AddPlayer p1 failed: %v", err)
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}
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if err := g.AddPlayer("p2", "Bob"); err != nil {
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t.Fatalf("AddPlayer p2 failed: %v", err)
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}
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if err := g.Start(); err != nil {
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t.Fatalf("first Start failed: %v", err)
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}
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if g.State != Playing {
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t.Fatalf("expected state=%q, got %q", Playing, g.State)
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}
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g.Mu.Lock()
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g.State = Ended
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g.Winner = g.Players[0]
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g.Mu.Unlock()
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if err := g.Start(); err != nil {
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t.Fatalf("restart Start failed: %v", err)
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}
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if g.State != Playing {
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t.Fatalf("expected restarted state=%q, got %q", Playing, g.State)
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}
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if g.Winner != nil {
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t.Fatalf("winner should be reset on restart")
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}
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if len(g.Players) != 2 {
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t.Fatalf("expected players to be preserved, got %d", len(g.Players))
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}
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}
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func TestStartFailsWithNotEnoughPlayers(t *testing.T) {
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g, err := NewGame("room-2", DefaultScript)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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if err := g.AddPlayer("p1", "Alice"); err != nil {
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t.Fatalf("AddPlayer failed: %v", err)
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}
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if err := g.Start(); err == nil {
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t.Fatalf("expected Start to fail with one player")
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}
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}
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func TestDrawWhenDeckAndDiscardAreExhaustedDoesNotPanic(t *testing.T) {
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g, err := NewGame("room-3", DefaultScript)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}}
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g.State = Playing
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g.CurrentPlayer = 0
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g.Deck = nil
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g.DiscardPile = []Card{{Suit: Hearts, Value: Seven}}
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defer func() {
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if r := recover(); r != nil {
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t.Fatalf("Draw panicked with exhausted deck/discard: %v", r)
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}
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}()
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err = g.Draw("p1")
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if err == nil {
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t.Fatalf("expected Draw to return an error when no cards are available")
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}
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}
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func TestPlayCardsRejectsMultipleSelection(t *testing.T) {
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g, err := NewGame("room-5", DefaultScript)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}}
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g.State = Playing
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g.CurrentPlayer = 0
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g.ActiveSuit = Hearts
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g.DiscardPile = []Card{{Suit: Hearts, Value: Nine}}
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g.Players[0].Hand = []Card{{Suit: Hearts, Value: King}, {Suit: Hearts, Value: Ace}}
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if err := g.PlayCards("p1", []int{0, 1}, Hearts); err == nil {
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t.Fatalf("expected multi-card play to be rejected")
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}
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}
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func TestPendingChoiceBlocksTurnUntilChoiceApplied(t *testing.T) {
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script := "function canPlay(cards, topCard, state){return cards.length===1;}\n" +
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"function onPlayed(cards, state){return {penaltyCards:state.penaltyCards,skipNext:state.skipNext,activeSuit:cards[0].suit,choicePrompt:'Pick mode',choiceOptions:['keep','reverse']};}\n" +
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"function onChoice(choice, state){return {penaltyCards:state.penaltyCards,skipNext:state.skipNext,activeSuit:state.activeSuit,reverseDir:choice==='reverse'};}"
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g, err := NewGame("room-6", script)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}}
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g.State = Playing
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g.CurrentPlayer = 0
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g.ActiveSuit = Hearts
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g.Direction = 1
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g.DiscardPile = []Card{{Suit: Hearts, Value: Seven}}
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g.Players[0].Hand = []Card{{Suit: Hearts, Value: Nine}, {Suit: Clubs, Value: Ten}}
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g.Players[1].Hand = []Card{{Suit: Clubs, Value: Nine}}
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if err := g.PlayCards("p1", []int{0}, Hearts); err != nil {
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t.Fatalf("PlayCards failed: %v", err)
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}
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if g.PendingChoice == nil {
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t.Fatalf("expected pending choice")
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}
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if err := g.Draw("p1"); err == nil {
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t.Fatalf("draw should be blocked while choice is pending")
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}
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if err := g.ApplyChoice("p1", "reverse"); err != nil {
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t.Fatalf("ApplyChoice failed: %v", err)
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}
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if g.PendingChoice != nil {
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t.Fatalf("pending choice should be cleared")
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}
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if g.Direction != -1 {
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t.Fatalf("expected reverse direction after choice")
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}
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}
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func TestOnChoiceCanDiscardExtraCardByIndex(t *testing.T) {
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script := "function canPlay(cards, topCard, state){return cards.length===1;}\n" +
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"function onPlayed(cards, state){var c=cards[0];var out={penaltyCards:state.penaltyCards,skipNext:state.skipNext,activeSuit:c.suit};if(c.value==='king'){out.choicePrompt='Discard extra?';out.choiceOptions=['yes','no'];}return out;}\n" +
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"function onChoice(choice, state){var out={penaltyCards:state.penaltyCards,skipNext:state.skipNext,activeSuit:state.activeSuit};if(choice==='yes') out.discardIndex=0;return out;}"
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g, err := NewGame("room-7", script)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}}
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g.State = Playing
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g.CurrentPlayer = 0
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g.ActiveSuit = Hearts
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g.Direction = 1
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g.DiscardPile = []Card{{Suit: Hearts, Value: Nine}}
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g.Players[0].Hand = []Card{{Suit: Hearts, Value: King}, {Suit: Clubs, Value: Ten}}
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g.Players[1].Hand = []Card{{Suit: Spades, Value: Seven}}
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if err := g.PlayCards("p1", []int{0}, Hearts); err != nil {
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t.Fatalf("PlayCards failed: %v", err)
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}
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if err := g.ApplyChoice("p1", "yes"); err != nil {
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t.Fatalf("ApplyChoice failed: %v", err)
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}
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if g.State != Ended || g.Winner == nil || g.Winner.ID != "p1" {
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t.Fatalf("expected player to win after discarding last card")
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}
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}
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func TestOnPlayedCanReplaceHandsAndDiscardPile(t *testing.T) {
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script := "function canPlay(cards, topCard, state){return cards.length===1;}\n" +
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"function onPlayed(cards, state){var me=state.hand.slice();if(me.length>0) me=me.slice(1);return {penaltyCards:0,skipNext:false,activeSuit:'clubs',playerHands:[me,[]],playedPile:[{suit:'clubs',value:'10'}],currentPlayerIndex:1};}"
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g, err := NewGame("room-8", script)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}}
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g.State = Playing
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g.CurrentPlayer = 0
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g.ActiveSuit = Hearts
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g.DiscardPile = []Card{{Suit: Hearts, Value: Nine}}
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g.Deck = []Card{{Suit: Spades, Value: Seven}}
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g.Players[0].Hand = []Card{{Suit: Hearts, Value: Ace}, {Suit: Clubs, Value: King}}
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g.Players[1].Hand = []Card{{Suit: Diamonds, Value: Ten}}
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if err := g.PlayCards("p1", []int{0}, Hearts); err != nil {
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t.Fatalf("PlayCards failed: %v", err)
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}
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if g.ActiveSuit != Clubs {
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t.Fatalf("expected active suit clubs, got %q", g.ActiveSuit)
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}
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if len(g.DiscardPile) != 1 || g.DiscardPile[0].Suit != Clubs || g.DiscardPile[0].Value != Ten {
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t.Fatalf("discard pile was not replaced by script")
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}
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if len(g.Players[1].Hand) != 0 {
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t.Fatalf("expected player 2 hand replaced to empty")
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}
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if g.CurrentPlayer != 1 {
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t.Fatalf("expected current player override to 1, got %d", g.CurrentPlayer)
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}
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}
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func TestStateExposesPlayerHandsAndCurrentPlayerIndex(t *testing.T) {
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script := "function canPlay(cards, topCard, state){return cards.length===1;}\n" +
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"function onPlayed(cards, state){var next=(state.currentPlayerIndex+(state.direction||1)+state.playerCount)%state.playerCount;var hands=state.playerHands.slice();var tmp=hands[state.currentPlayerIndex];hands[state.currentPlayerIndex]=hands[next];hands[next]=tmp;return {penaltyCards:state.penaltyCards,skipNext:state.skipNext,activeSuit:cards[0].suit,playerHands:hands};}"
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g, err := NewGame("room-9", script)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}}
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g.State = Playing
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g.CurrentPlayer = 0
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g.ActiveSuit = Hearts
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g.DiscardPile = []Card{{Suit: Hearts, Value: Nine}}
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g.Players[0].Hand = []Card{{Suit: Hearts, Value: King}, {Suit: Clubs, Value: Ten}}
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g.Players[1].Hand = []Card{{Suit: Spades, Value: Seven}}
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if err := g.PlayCards("p1", []int{0}, Hearts); err != nil {
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t.Fatalf("PlayCards failed: %v", err)
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}
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if len(g.Players[0].Hand) != 1 || g.Players[0].Hand[0].Suit != Spades || g.Players[0].Hand[0].Value != Seven {
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t.Fatalf("expected player 0 to receive player 1 hand")
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}
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}
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