273 lines
7.2 KiB
Go
273 lines
7.2 KiB
Go
package engine
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import "testing"
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func TestStartReinitializesEndedGameWithSamePlayers(t *testing.T) {
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g, err := NewGame("room-1", DefaultScript)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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if err := g.AddPlayer("p1", "Alice"); err != nil {
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t.Fatalf("AddPlayer p1 failed: %v", err)
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}
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if err := g.AddPlayer("p2", "Bob"); err != nil {
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t.Fatalf("AddPlayer p2 failed: %v", err)
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}
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if err := g.Start(); err != nil {
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t.Fatalf("first Start failed: %v", err)
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}
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if g.State != Playing {
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t.Fatalf("expected state=%q, got %q", Playing, g.State)
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}
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g.Mu.Lock()
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g.State = Ended
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g.Winner = g.Players[0]
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g.Mu.Unlock()
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if err := g.Start(); err != nil {
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t.Fatalf("restart Start failed: %v", err)
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}
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if g.State != Playing {
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t.Fatalf("expected restarted state=%q, got %q", Playing, g.State)
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}
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if g.Winner != nil {
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t.Fatalf("winner should be reset on restart")
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}
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if len(g.Players) != 2 {
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t.Fatalf("expected players to be preserved, got %d", len(g.Players))
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}
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}
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func TestStartFailsWithNotEnoughPlayers(t *testing.T) {
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g, err := NewGame("room-2", DefaultScript)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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if err := g.AddPlayer("p1", "Alice"); err != nil {
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t.Fatalf("AddPlayer failed: %v", err)
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}
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if err := g.Start(); err == nil {
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t.Fatalf("expected Start to fail with one player")
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}
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}
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func TestDrawWhenDeckAndDiscardAreExhaustedDoesNotPanic(t *testing.T) {
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g, err := NewGame("room-3", DefaultScript)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}}
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g.State = Playing
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g.CurrentPlayer = 0
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g.Deck = nil
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g.DiscardPile = []Card{{Suit: Hearts, Value: Seven}}
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defer func() {
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if r := recover(); r != nil {
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t.Fatalf("Draw panicked with exhausted deck/discard: %v", r)
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}
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}()
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err = g.Draw("p1")
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if err == nil {
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t.Fatalf("expected Draw to return an error when no cards are available")
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}
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}
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func TestPlayCardsRejectsMultipleSelection(t *testing.T) {
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g, err := NewGame("room-5", DefaultScript)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}}
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g.State = Playing
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g.CurrentPlayer = 0
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g.ActiveSuit = Hearts
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g.DiscardPile = []Card{{Suit: Hearts, Value: Nine}}
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g.Players[0].Hand = []Card{{Suit: Hearts, Value: King}, {Suit: Hearts, Value: Ace}}
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if err := g.PlayCards("p1", []int{0, 1}, Hearts); err == nil {
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t.Fatalf("expected multi-card play to be rejected")
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}
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}
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func TestPendingChoiceBlocksTurnUntilChoiceApplied(t *testing.T) {
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script := `
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function canPlay(cards, topCard, state) {
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return cards.length === 1;
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}
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function onPlayed(cards, state) {
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return {
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penaltyCards: state.penaltyCards,
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skipNext: state.skipNext,
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activeSuit: cards[0].suit,
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choicePrompt: "Pick mode",
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choiceOptions: ["keep", "reverse"]
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};
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}
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function onChoice(choice, state) {
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return {
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penaltyCards: state.penaltyCards,
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skipNext: state.skipNext,
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activeSuit: state.activeSuit,
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reverseDir: choice === "reverse"
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};
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}
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`
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g, err := NewGame("room-6", script)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}}
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g.State = Playing
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g.CurrentPlayer = 0
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g.ActiveSuit = Hearts
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g.Direction = 1
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g.DiscardPile = []Card{{Suit: Hearts, Value: Seven}}
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g.Players[0].Hand = []Card{{Suit: Hearts, Value: Nine}, {Suit: Clubs, Value: Ten}}
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g.Players[1].Hand = []Card{{Suit: Clubs, Value: Nine}}
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if err := g.PlayCards("p1", []int{0}, Hearts); err != nil {
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t.Fatalf("PlayCards failed: %v", err)
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}
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if g.PendingChoice == nil {
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t.Fatalf("expected pending choice")
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}
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if g.CurrentPlayer != 0 {
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t.Fatalf("turn should not advance before choice")
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}
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if err := g.Draw("p1"); err == nil {
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t.Fatalf("draw should be blocked while choice is pending")
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}
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if err := g.ApplyChoice("p1", "reverse"); err != nil {
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t.Fatalf("ApplyChoice failed: %v", err)
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}
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if g.PendingChoice != nil {
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t.Fatalf("pending choice should be cleared")
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}
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if g.Direction != -1 {
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t.Fatalf("expected reverse direction after choice")
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}
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}
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func TestOnChoiceCanDiscardExtraCardByIndex(t *testing.T) {
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script := `
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function canPlay(cards, topCard, state) {
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return cards.length === 1;
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}
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function onPlayed(cards, state) {
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var c = cards[0];
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var out = {
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penaltyCards: state.penaltyCards,
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skipNext: state.skipNext,
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activeSuit: c.suit
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};
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if (c.value === "king") {
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out.choicePrompt = "Discard extra?";
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out.choiceOptions = ["yes", "no"];
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}
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return out;
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}
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function onChoice(choice, state) {
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var out = {
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penaltyCards: state.penaltyCards,
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skipNext: state.skipNext,
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activeSuit: state.activeSuit
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};
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if (choice === "yes") out.discardIndex = 0;
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return out;
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}
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`
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g, err := NewGame("room-7", script)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}}
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g.State = Playing
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g.CurrentPlayer = 0
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g.ActiveSuit = Hearts
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g.Direction = 1
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g.DiscardPile = []Card{{Suit: Hearts, Value: Nine}}
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g.Players[0].Hand = []Card{{Suit: Hearts, Value: King}, {Suit: Clubs, Value: Ten}}
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g.Players[1].Hand = []Card{{Suit: Spades, Value: Seven}}
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if err := g.PlayCards("p1", []int{0}, Hearts); err != nil {
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t.Fatalf("PlayCards failed: %v", err)
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}
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if g.PendingChoice == nil {
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t.Fatalf("expected pending choice after king")
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}
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if len(g.Players[0].Hand) != 1 {
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t.Fatalf("expected one remaining card before choice, got %d", len(g.Players[0].Hand))
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}
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if err := g.ApplyChoice("p1", "yes"); err != nil {
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t.Fatalf("ApplyChoice failed: %v", err)
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}
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if len(g.Players[0].Hand) != 0 {
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t.Fatalf("expected extra card to be discarded, hand=%d", len(g.Players[0].Hand))
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}
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if g.State != Ended || g.Winner == nil || g.Winner.ID != "p1" {
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t.Fatalf("expected player to win after discarding last card")
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}
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}
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func TestOnPlayedCanReplaceHandsAndDiscardPile(t *testing.T) {
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script := `
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function canPlay(cards, topCard, state) {
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return cards.length === 1;
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}
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function onPlayed(cards, state) {
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var me = state.hand.slice();
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if (me.length > 0) me = me.slice(1);
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return {
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penaltyCards: 0,
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skipNext: false,
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activeSuit: "clubs",
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playerHands: [me, []],
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playedPile: [{ suit: "clubs", value: "10" }],
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currentPlayerIndex: 1
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};
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}
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`
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g, err := NewGame("room-8", script)
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if err != nil {
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t.Fatalf("NewGame failed: %v", err)
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}
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g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}}
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g.State = Playing
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g.CurrentPlayer = 0
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g.ActiveSuit = Hearts
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g.DiscardPile = []Card{{Suit: Hearts, Value: Nine}}
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g.Deck = []Card{{Suit: Spades, Value: Seven}}
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g.Players[0].Hand = []Card{{Suit: Hearts, Value: Ace}, {Suit: Clubs, Value: King}}
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g.Players[1].Hand = []Card{{Suit: Diamonds, Value: Ten}}
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if err := g.PlayCards("p1", []int{0}, Hearts); err != nil {
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t.Fatalf("PlayCards failed: %v", err)
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}
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if g.ActiveSuit != Clubs {
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t.Fatalf("expected active suit clubs, got %q", g.ActiveSuit)
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}
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if len(g.DiscardPile) != 1 || g.DiscardPile[0].Suit != Clubs || g.DiscardPile[0].Value != Ten {
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t.Fatalf("discard pile was not replaced by script")
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}
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if len(g.Players[1].Hand) != 0 {
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t.Fatalf("expected player 2 hand replaced to empty")
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}
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if g.CurrentPlayer != 1 {
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t.Fatalf("expected current player override to 1, got %d", g.CurrentPlayer)
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}
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}
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