package engine import "testing" func TestStartReinitializesEndedGameWithSamePlayers(t *testing.T) { g, err := NewGame("room-1", DefaultScript) if err != nil { t.Fatalf("NewGame failed: %v", err) } if err := g.AddPlayer("p1", "Alice"); err != nil { t.Fatalf("AddPlayer p1 failed: %v", err) } if err := g.AddPlayer("p2", "Bob"); err != nil { t.Fatalf("AddPlayer p2 failed: %v", err) } if err := g.Start(); err != nil { t.Fatalf("first Start failed: %v", err) } if g.State != Playing { t.Fatalf("expected state=%q, got %q", Playing, g.State) } g.Mu.Lock() g.State = Ended g.Winner = g.Players[0] g.Mu.Unlock() if err := g.Start(); err != nil { t.Fatalf("restart Start failed: %v", err) } if g.State != Playing { t.Fatalf("expected restarted state=%q, got %q", Playing, g.State) } if g.Winner != nil { t.Fatalf("winner should be reset on restart") } if len(g.Players) != 2 { t.Fatalf("expected players to be preserved, got %d", len(g.Players)) } } func TestStartFailsWithNotEnoughPlayers(t *testing.T) { g, err := NewGame("room-2", DefaultScript) if err != nil { t.Fatalf("NewGame failed: %v", err) } if err := g.AddPlayer("p1", "Alice"); err != nil { t.Fatalf("AddPlayer failed: %v", err) } if err := g.Start(); err == nil { t.Fatalf("expected Start to fail with one player") } } func TestDrawWhenDeckAndDiscardAreExhaustedDoesNotPanic(t *testing.T) { g, err := NewGame("room-3", DefaultScript) if err != nil { t.Fatalf("NewGame failed: %v", err) } g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}} g.State = Playing g.CurrentPlayer = 0 g.Deck = nil g.DiscardPile = []Card{{Suit: Hearts, Value: Seven}} defer func() { if r := recover(); r != nil { t.Fatalf("Draw panicked with exhausted deck/discard: %v", r) } }() err = g.Draw("p1") if err == nil { t.Fatalf("expected Draw to return an error when no cards are available") } } func TestPlayCardsRejectsMultipleSelection(t *testing.T) { g, err := NewGame("room-5", DefaultScript) if err != nil { t.Fatalf("NewGame failed: %v", err) } g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}} g.State = Playing g.CurrentPlayer = 0 g.ActiveSuit = Hearts g.DiscardPile = []Card{{Suit: Hearts, Value: Nine}} g.Players[0].Hand = []Card{{Suit: Hearts, Value: King}, {Suit: Hearts, Value: Ace}} if err := g.PlayCards("p1", []int{0, 1}, Hearts); err == nil { t.Fatalf("expected multi-card play to be rejected") } } func TestPendingChoiceBlocksTurnUntilChoiceApplied(t *testing.T) { script := "function canPlay(cards, topCard, state){return cards.length===1;}\n" + "function onPlayed(cards, state){return {penaltyCards:state.penaltyCards,skipNext:state.skipNext,activeSuit:cards[0].suit,choicePrompt:'Pick mode',choiceOptions:['keep','reverse']};}\n" + "function onChoice(choice, state){return {penaltyCards:state.penaltyCards,skipNext:state.skipNext,activeSuit:state.activeSuit,reverseDir:choice==='reverse'};}" g, err := NewGame("room-6", script) if err != nil { t.Fatalf("NewGame failed: %v", err) } g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}} g.State = Playing g.CurrentPlayer = 0 g.ActiveSuit = Hearts g.Direction = 1 g.DiscardPile = []Card{{Suit: Hearts, Value: Seven}} g.Players[0].Hand = []Card{{Suit: Hearts, Value: Nine}, {Suit: Clubs, Value: Ten}} g.Players[1].Hand = []Card{{Suit: Clubs, Value: Nine}} if err := g.PlayCards("p1", []int{0}, Hearts); err != nil { t.Fatalf("PlayCards failed: %v", err) } if g.PendingChoice == nil { t.Fatalf("expected pending choice") } if err := g.Draw("p1"); err == nil { t.Fatalf("draw should be blocked while choice is pending") } if err := g.ApplyChoice("p1", "reverse"); err != nil { t.Fatalf("ApplyChoice failed: %v", err) } if g.PendingChoice != nil { t.Fatalf("pending choice should be cleared") } if g.Direction != -1 { t.Fatalf("expected reverse direction after choice") } } func TestOnChoiceCanDiscardExtraCardByIndex(t *testing.T) { script := "function canPlay(cards, topCard, state){return cards.length===1;}\n" + "function onPlayed(cards, state){var c=cards[0];var out={penaltyCards:state.penaltyCards,skipNext:state.skipNext,activeSuit:c.suit};if(c.value==='king'){out.choicePrompt='Discard extra?';out.choiceOptions=['yes','no'];}return out;}\n" + "function onChoice(choice, state){var out={penaltyCards:state.penaltyCards,skipNext:state.skipNext,activeSuit:state.activeSuit};if(choice==='yes') out.discardIndex=0;return out;}" g, err := NewGame("room-7", script) if err != nil { t.Fatalf("NewGame failed: %v", err) } g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}} g.State = Playing g.CurrentPlayer = 0 g.ActiveSuit = Hearts g.Direction = 1 g.DiscardPile = []Card{{Suit: Hearts, Value: Nine}} g.Players[0].Hand = []Card{{Suit: Hearts, Value: King}, {Suit: Clubs, Value: Ten}} g.Players[1].Hand = []Card{{Suit: Spades, Value: Seven}} if err := g.PlayCards("p1", []int{0}, Hearts); err != nil { t.Fatalf("PlayCards failed: %v", err) } if err := g.ApplyChoice("p1", "yes"); err != nil { t.Fatalf("ApplyChoice failed: %v", err) } if g.State != Ended || g.Winner == nil || g.Winner.ID != "p1" { t.Fatalf("expected player to win after discarding last card") } } func TestOnPlayedCanReplaceHandsAndDiscardPile(t *testing.T) { script := "function canPlay(cards, topCard, state){return cards.length===1;}\n" + "function onPlayed(cards, state){var me=state.hand.slice();if(me.length>0) me=me.slice(1);return {penaltyCards:0,skipNext:false,activeSuit:'clubs',playerHands:[me,[]],playedPile:[{suit:'clubs',value:'10'}],currentPlayerIndex:1};}" g, err := NewGame("room-8", script) if err != nil { t.Fatalf("NewGame failed: %v", err) } g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}} g.State = Playing g.CurrentPlayer = 0 g.ActiveSuit = Hearts g.DiscardPile = []Card{{Suit: Hearts, Value: Nine}} g.Deck = []Card{{Suit: Spades, Value: Seven}} g.Players[0].Hand = []Card{{Suit: Hearts, Value: Ace}, {Suit: Clubs, Value: King}} g.Players[1].Hand = []Card{{Suit: Diamonds, Value: Ten}} if err := g.PlayCards("p1", []int{0}, Hearts); err != nil { t.Fatalf("PlayCards failed: %v", err) } if g.ActiveSuit != Clubs { t.Fatalf("expected active suit clubs, got %q", g.ActiveSuit) } if len(g.DiscardPile) != 1 || g.DiscardPile[0].Suit != Clubs || g.DiscardPile[0].Value != Ten { t.Fatalf("discard pile was not replaced by script") } if len(g.Players[1].Hand) != 0 { t.Fatalf("expected player 2 hand replaced to empty") } if g.CurrentPlayer != 1 { t.Fatalf("expected current player override to 1, got %d", g.CurrentPlayer) } } func TestStateExposesPlayerHandsAndCurrentPlayerIndex(t *testing.T) { script := "function canPlay(cards, topCard, state){return cards.length===1;}\n" + "function onPlayed(cards, state){var next=(state.currentPlayerIndex+(state.direction||1)+state.playerCount)%state.playerCount;var hands=state.playerHands.slice();var tmp=hands[state.currentPlayerIndex];hands[state.currentPlayerIndex]=hands[next];hands[next]=tmp;return {penaltyCards:state.penaltyCards,skipNext:state.skipNext,activeSuit:cards[0].suit,playerHands:hands};}" g, err := NewGame("room-9", script) if err != nil { t.Fatalf("NewGame failed: %v", err) } g.Players = []*Player{{ID: "p1", Name: "Alice"}, {ID: "p2", Name: "Bob"}} g.State = Playing g.CurrentPlayer = 0 g.ActiveSuit = Hearts g.DiscardPile = []Card{{Suit: Hearts, Value: Nine}} g.Players[0].Hand = []Card{{Suit: Hearts, Value: King}, {Suit: Clubs, Value: Ten}} g.Players[1].Hand = []Card{{Suit: Spades, Value: Seven}} if err := g.PlayCards("p1", []int{0}, Hearts); err != nil { t.Fatalf("PlayCards failed: %v", err) } if len(g.Players[0].Hand) != 1 || g.Players[0].Hand[0].Suit != Spades || g.Players[0].Hand[0].Value != Seven { t.Fatalf("expected player 0 to receive player 1 hand") } }