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7 changed files with 388 additions and 84 deletions
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@ -34,12 +34,17 @@ import (
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// reverseDir bool — toggle turn-order direction (false = clockwise, true = counter-clockwise)
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// choicePrompt string — optional UI prompt shown to current player
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// choiceOptions string[] — allowed answer options for that prompt
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// choiceTargetPlayerIndex number — optional target player for the choice prompt
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// discardIndex number — optional index of one extra card to discard from current hand
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// playerHands Card[][] — optional full replacement of all players' hands
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// discardPile Card[] — optional full replacement of played/discard pile
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// playedPile Card[] — alias for discardPile
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// deck Card[] — optional full replacement of draw deck
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// currentPlayerIndex number — optional current player override
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//
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// state also includes richer context for advanced rules:
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//
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// turnNumber, roundNumber, lastActionType, lastActorIndex, pendingChoices
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const DefaultScript = `
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// ── Standard Prší rules ───────────────────────────────────────────────
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@ -96,30 +101,43 @@ type GameScriptState struct {
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PlayerCount int
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HandCounts []int // cards held by each player, in seat order
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Direction int // 1 = clockwise, -1 = counter-clockwise
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TurnNumber int
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RoundNumber int
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LastActionType string
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LastActorIndex int
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PendingChoices []ScriptPendingChoice
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}
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type ScriptPendingChoice struct {
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TargetPlayerIndex int
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Prompt string
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Options []string
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}
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// OnPlayedResult carries every mutation onPlayed() can request.
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// All fields are optional; the engine only applies what the script explicitly returns.
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type OnPlayedResult struct {
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PenaltyCards int
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SkipNext bool
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ActiveSuit Suit
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InstantWin bool // current player wins immediately
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ExtraTurn bool // current player takes another turn
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SetReverseDir bool // whether to apply the ReverseDir value
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ReverseDir bool // new direction: false=CW, true=CCW (only used when SetReverseDir=true)
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ChoicePrompt string
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ChoiceOptions []string
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SetDiscardIdx bool
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DiscardIdx int
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SetPlayerHands bool
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PlayerHands [][]Card
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SetDiscardPile bool
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DiscardPile []Card
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SetDeck bool
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Deck []Card
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SetCurrentPlayer bool
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CurrentPlayer int
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PenaltyCards int
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SkipNext bool
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ActiveSuit Suit
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InstantWin bool // current player wins immediately
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ExtraTurn bool // current player takes another turn
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SetReverseDir bool // whether to apply the ReverseDir value
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ReverseDir bool // new direction: false=CW, true=CCW (only used when SetReverseDir=true)
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ChoicePrompt string
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ChoiceOptions []string
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SetDiscardIdx bool
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DiscardIdx int
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SetPlayerHands bool
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PlayerHands [][]Card
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SetDiscardPile bool
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DiscardPile []Card
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SetDeck bool
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Deck []Card
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SetCurrentPlayer bool
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CurrentPlayer int
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SetChoiceTargetPlayer bool
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ChoiceTargetPlayer int
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}
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// ScriptRuntime holds a compiled goja VM. NOT goroutine-safe.
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@ -223,6 +241,18 @@ func (sr *ScriptRuntime) stateVal(s GameScriptState) goja.Value {
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for i, n := range s.HandCounts {
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counts[i] = n
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}
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pending := make([]interface{}, len(s.PendingChoices))
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for i, ch := range s.PendingChoices {
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opts := make([]interface{}, len(ch.Options))
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for j, o := range ch.Options {
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opts[j] = o
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}
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pending[i] = map[string]interface{}{
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"targetPlayerIndex": ch.TargetPlayerIndex,
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"prompt": ch.Prompt,
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"options": opts,
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}
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}
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return sr.vm.ToValue(map[string]interface{}{
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"activeSuit": string(s.ActiveSuit),
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"penaltyCards": s.PenaltyCards,
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@ -234,6 +264,11 @@ func (sr *ScriptRuntime) stateVal(s GameScriptState) goja.Value {
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"playerCount": s.PlayerCount,
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"handCounts": counts,
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"direction": s.Direction,
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"turnNumber": s.TurnNumber,
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"roundNumber": s.RoundNumber,
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"lastActionType": s.LastActionType,
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"lastActorIndex": s.LastActorIndex,
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"pendingChoices": pending,
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})
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}
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@ -319,6 +354,10 @@ func (sr *ScriptRuntime) parseResult(v goja.Value, defaults OnPlayedResult) OnPl
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out.CurrentPlayer = int(cp.ToInteger())
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out.SetCurrentPlayer = true
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}
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if tp := objGet(sr.vm, obj, "choiceTargetPlayerIndex"); tp != nil {
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out.ChoiceTargetPlayer = int(tp.ToInteger())
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out.SetChoiceTargetPlayer = true
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}
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return out
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}
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