17 lines
371 B
GLSL
17 lines
371 B
GLSL
#version 450
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layout(location = 0) out vec4 out_color;
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layout(location = 0) in vec2 uv;
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layout(set = 2, binding = 0) uniform sampler2D tex_sampler;
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void main() {
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vec4 c = texture(tex_sampler, uv);
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float tol = 0.02;
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if (distance(c.rgb, vec3(1.0, 0.0, 1.0)) < tol || distance(c.rgb, vec3(0.0, 0.0, 0.0)) < tol) {
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discard;
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}
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out_color = c;
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}
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