neoragnarok/idk/shader.glsl.vert
2026-05-29 00:36:55 +02:00

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265 B
GLSL

#version 460
layout(set=1, binding=0) uniform UBO {
mat4 mvp;
};
layout(location=0) in vec3 position;
layout(location=1) in vec4 color;
layout(location=0) out vec4 out_color;
void main() {
gl_Position = mvp * vec4(position, 1);
out_color = color;
}