16 lines
No EOL
265 B
GLSL
16 lines
No EOL
265 B
GLSL
#version 460
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layout(set=1, binding=0) uniform UBO {
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mat4 mvp;
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};
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layout(location=0) in vec3 position;
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layout(location=1) in vec4 color;
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layout(location=0) out vec4 out_color;
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void main() {
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gl_Position = mvp * vec4(position, 1);
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out_color = color;
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} |