editor/client/odin/shaders/text.frag.glsl
pavel 4a15350860 Initial commit: Odin editor client + Kotlin daemon prototype
Native SDL3 editor written in Odin with a piece-table buffer core,
backed by a Kotlin/JVM daemon speaking newline-delimited JSON over
localhost TCP for Gradle import, Kotlin/Java diagnostics, and
heuristic completion/hover/definition/references/rename.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 08:37:41 +02:00

12 lines
298 B
GLSL

#version 450
layout(location = 0) in vec2 v_uv;
layout(location = 1) in vec4 v_color;
layout(location = 0) out vec4 out_color;
layout(set = 2, binding = 0) uniform sampler2D u_font;
void main() {
float alpha = texture(u_font, v_uv).r;
out_color = vec4(v_color.rgb, v_color.a * alpha);
}