Native SDL3 editor written in Odin with a piece-table buffer core, backed by a Kotlin/JVM daemon speaking newline-delimited JSON over localhost TCP for Gradle import, Kotlin/Java diagnostics, and heuristic completion/hover/definition/references/rename. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
12 lines
298 B
GLSL
12 lines
298 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec2 v_uv;
|
|
layout(location = 1) in vec4 v_color;
|
|
layout(location = 0) out vec4 out_color;
|
|
|
|
layout(set = 2, binding = 0) uniform sampler2D u_font;
|
|
|
|
void main() {
|
|
float alpha = texture(u_font, v_uv).r;
|
|
out_color = vec4(v_color.rgb, v_color.a * alpha);
|
|
}
|