editor/scripts/compile-shaders.sh
pavel 4a15350860 Initial commit: Odin editor client + Kotlin daemon prototype
Native SDL3 editor written in Odin with a piece-table buffer core,
backed by a Kotlin/JVM daemon speaking newline-delimited JSON over
localhost TCP for Gradle import, Kotlin/Java diagnostics, and
heuristic completion/hover/definition/references/rename.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 08:37:41 +02:00

20 lines
659 B
Bash
Executable file

#!/usr/bin/env bash
set -euo pipefail
ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
SRC="$ROOT/client/odin/shaders"
OUT="$SRC/compiled"
if ! command -v glslc >/dev/null 2>&1; then
printf 'error: glslc not found. Install shaderc/glslc. On Fedora: sudo dnf install glslc\n' >&2
exit 1
fi
mkdir -p "$OUT"
glslc -fshader-stage=vert "$SRC/rect.vert.glsl" -o "$OUT/rect.vert.spv"
glslc -fshader-stage=frag "$SRC/rect.frag.glsl" -o "$OUT/rect.frag.spv"
glslc -fshader-stage=vert "$SRC/text.vert.glsl" -o "$OUT/text.vert.spv"
glslc -fshader-stage=frag "$SRC/text.frag.glsl" -o "$OUT/text.frag.spv"
printf 'compiled SDL3 GPU shaders to %s\n' "$OUT"