editor/client/odin/shaders/rect.frag.glsl
pavel 4a15350860 Initial commit: Odin editor client + Kotlin daemon prototype
Native SDL3 editor written in Odin with a piece-table buffer core,
backed by a Kotlin/JVM daemon speaking newline-delimited JSON over
localhost TCP for Gradle import, Kotlin/Java diagnostics, and
heuristic completion/hover/definition/references/rename.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 08:37:41 +02:00

8 lines
135 B
GLSL

#version 450
layout(location = 0) in vec4 v_color;
layout(location = 0) out vec4 out_color;
void main() {
out_color = v_color;
}