#!/usr/bin/env bash set -euo pipefail ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)" SRC="$ROOT/client/odin/shaders" OUT="$SRC/compiled" if ! command -v glslc >/dev/null 2>&1; then printf 'error: glslc not found. Install shaderc/glslc. On Fedora: sudo dnf install glslc\n' >&2 exit 1 fi mkdir -p "$OUT" glslc -fshader-stage=vert "$SRC/rect.vert.glsl" -o "$OUT/rect.vert.spv" glslc -fshader-stage=frag "$SRC/rect.frag.glsl" -o "$OUT/rect.frag.spv" glslc -fshader-stage=vert "$SRC/text.vert.glsl" -o "$OUT/text.vert.spv" glslc -fshader-stage=frag "$SRC/text.frag.glsl" -o "$OUT/text.frag.spv" printf 'compiled SDL3 GPU shaders to %s\n' "$OUT"