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2 commits

Author SHA1 Message Date
8d85568713 Embed compiled SPIR-V shaders in the client binary with #load
The GPU renderer previously read .spv files from a cwd-relative path at
runtime; when they were missing or the editor was launched from outside
the repo root, it silently fell back to the SDL renderer, losing syntax
highlighting. The shaders are now baked in at compile time, so the
binary is self-contained. The compiled .spv files are committed (no
longer gitignored) since they are required to build; regenerate with
scripts/compile-shaders.sh after editing the GLSL sources.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 09:22:17 +02:00
4a15350860 Initial commit: Odin editor client + Kotlin daemon prototype
Native SDL3 editor written in Odin with a piece-table buffer core,
backed by a Kotlin/JVM daemon speaking newline-delimited JSON over
localhost TCP for Gradle import, Kotlin/Java diagnostics, and
heuristic completion/hover/definition/references/rename.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 08:37:41 +02:00