Embed compiled SPIR-V shaders in the client binary with #load
The GPU renderer previously read .spv files from a cwd-relative path at runtime; when they were missing or the editor was launched from outside the repo root, it silently fell back to the SDL renderer, losing syntax highlighting. The shaders are now baked in at compile time, so the binary is self-contained. The compiled .spv files are committed (no longer gitignored) since they are required to build; regenerate with scripts/compile-shaders.sh after editing the GLSL sources. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
8b1723ce31
commit
8d85568713
8 changed files with 24 additions and 30 deletions
BIN
client/odin/shaders/compiled/text.vert.spv
Normal file
BIN
client/odin/shaders/compiled/text.vert.spv
Normal file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue